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Gta zombie apocalypse first 30 minutes
Gta zombie apocalypse first 30 minutes









gta zombie apocalypse first 30 minutes

It could be a false report, a connection you use to collect data to improve the mod, or it could have simply slipped in under your nose. I am NOT accusing you of intentionally including a Trojan virus in your mod. After extensive testing, I was able to pinpoint this mod as the source. Weirdly enough, this virus does not show up when scanning the file or my main GTA V folder, and I only noticed it because my anti-malware blocked the connection. This virus seems to hook onto the GTAV.exe file and send an outbound connection to a site called, "". This mod could potentially contain a Trojan virus.

gta zombie apocalypse first 30 minutes

Enables a killstreak system like in my script CombatHUD () Enable enemy ragdoll on player impact and death Enables rockstar mission soundtrack when starting a round You can use the GTAV_Zombie.ini to customize features and set keybinds Place GTAV_Zombie.dll and GTAV_Zombie.ini in the folder.Create a folder called "scripts" in the main folder where GTA is installed.You are lucky to be one of the remaining survivors but its now up to you to fight off what zombies remain and reclaim the city. Los Santos has been invaded by the undead. Performance enhancements and general improvements.Tweaks to enemy strength and difficulty on higher rounds.Tweaks to enemy combat behavior and new realistic zombie animations.Headshots and bullet damage now award money.Ported all menus to use NativeUI instead of the now obsolete.Updated for compatibility with ScriptHookVDotNet 2.0 - 2.1.

gta zombie apocalypse first 30 minutes

  • Zombies attack the player while in a vehicle.
  • Added options to toggle weapon progression and whether world peds should join the fight.
  • Fixed a bug causing crashes in some cases.
  • The script is no longer round based (A popular request).
  • Fixed an issue where zombies would stop spawning/li>.
  • Fixes for a problem that was showing the wrong prices for ammo.
  • Improvements to spawning logic - Fixed bug where enemies stop spawning.
  • Added the round based version as a separate assembly
  • Removed non- round based version and other files to avoid confusion (this will be merged into the single dll).
  • Added the sawed- off shotgun as a buyable weapon.
  • Added a leaderboard with rounds survived, kills headshots etc.
  • Airdrops take 10 seconds longer to expire.
  • Fixed an issue that was causing FPS to drop on higher rounds.
  • Fixed crashing issues related to WCF message quotas.










  • Gta zombie apocalypse first 30 minutes